
In a major announcement at the first-ever "Business of Fear" industry summit held yesterday in Hollywood, acclaimed horror production company Blumhouse revealed it is developing a feature-length film adaptation of the internationally successful video game "Phasmophobia". The film will be produced in partnership with Atomic Monster and in collaboration with the game's original developer, Kinetic Games Limited.
Originally released in early access in 2020, "Phasmophobia" has since become a global phenomenon in the world of horror gaming. To date, the game has sold over 23 million copies worldwide, captivating players with its tense, cooperative ghost-hunting gameplay and its deeply immersive paranormal environments. The game was honored with the Best Debut Game at The Game Awards 2020, and has been hailed by critics, with PC Gamer calling it "the best ghost game ever made."
Now, with its chilling atmosphere and cult following, "Phasmophobia" is being brought to the big screen. The adaptation marks a continuation of Blumhouse's commitment to crafting innovative horror experiences that reflect the genre's diverse and evolving landscape. The production will be a joint effort between Blumhouse and Atomic Monster, the two powerhouse horror studios behind recent genre hits. It will stay true to the eerie tone and collaborative tension that made the original game a success.
"Business of Fear" is a new annual event dedicated to analyzing the continuing rise of horror in cultural influence and box office viability. The summit focused on the significance of subgenres in shaping audience engagement and creative direction. Company founder and CEO Jason Blum, alongside President Abhijay Prakash, joined Atomic Monster's Alyona Glasthal and horror researcher and author Stephen Follows to explore the findings of a comprehensive study conducted last year. That study identified 24 distinct horror subgenres that continue to attract broad and devoted audiences-including Paranormal, Psychological Thriller, Slasher, Folk Horror, Found Footage, and Survival Horror.
In their panel, Blum and Glasthal highlighted how the Paranormal subgenre, of which "Phasmophobia" is a standout example, remains one of the most commercially potent and creatively rich categories in horror storytelling. "The emotional tension and psychological fear in paranormal stories tap into something primal," Blum said. "With Phasmophobia, we have the opportunity to explore those fears in a way that feels grounded, fresh, and deeply unsettling."
The film adaptation of "Phasmophobia" is currently in development, with further details-including creative talent and release timeline-to be announced in the coming months.
Tags: phasmophobia, blumhouse, business of fear, atomic monster, kinetic games limited